Spell
NormalZombie Necronize
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If a Level 5 or higher Zombie monster is on the field: Target 1 monster your opponent controls; take control of it until the End Phase. During your Main Phase, if this card is in your GY: You can shuffle 1 of your banished Zombie monsters into the Deck, and if you do, Set this card, but banish it when it leaves the field. You can only use 1 "Zombie Necronize" effect per turn, and only once that turn.
Zombie Necronize — Power Evaluation
Final Score: 57 ± 6 · Confidence: Medium
- Intrinsic: 55 · Deck: 58 · Meta: provisional
- Primary role: Board breaker · Secondary: Recovery/Recursion
Why it scores here
Zombie Necronize's power is a conditional control swing: while a Level 5+ Zombie is on the field it takes a monster until the End Phase, and from the GY it recurs itself by spending a banished Zombie, so its resource cost is roughly even. The card's 4,113 views and the 211-deck count across 45 archetypes confirm it is a played, portable staple, but they earned no points on their own. The Zombie-only and Level 5+ conditions cap accessibility and generic utility, and the absence of combo data keeps combo conversion low.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 60 | Live from the GY via its own recursion once a banished Zombie exists, but the steal needs a Level 5+ Zombie on the field, and it appears in 211 recent decks (observed; text is verified). |
| Combo & Conversion | 45 | Text-only inference: a single steal is one monster swing, not a multi-card build, and no combo data was supplied (inferred). |
| Resource Economy | 45 | The GY effect trades a banished Zombie for the card's own return to a Set state, which is roughly neutral and not a refuel or draw (inferred). |
| Effect & Interaction | 60 | A temporary control steal is strong disruption, but as a Spell it is a non-Quick, sorcery-speed play that can be answered (verified text, inferred vulnerability). |
| Material Utility | 10 | A Spell with no material, level, or attribute role, so it contributes no body value (verified). |
| Resilience & Flexibility | 55 | The GY recursion gives repeatable value across turns, limited to once per turn and to banished Zombies (verified text, inferred resilience). |
| Deck-Building Efficiency | 60 | A single-card line with 1.32 average copies and 156 of 211 decks running one copy, so it is cheap to run, with the Zombie and Level 5+ conditions limiting its slot flexibility (observed). |
Calculation
Weight profile: 0.7 Board breaker + 0.3 Recovery/Recursion. Intrinsic ≈ 55, Deck ≈ 58, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Temporary monster control under a Level 5+ Zombie condition gives a real board swing
- GY self-recursion gives repeatable value for a banished Zombie
- Runs across 45 archetypes and 4 gameplay types, so it is portable within Zombie-type homes
- Single-copy line with low deckbuilding cost
Weaknesses
- Conditional on a Level 5+ Zombie being on the field
- Zombie-only, so generic utility is capped
- Spell with sorcery-speed timing, so it can be answered
- No material or body value
Counters / choke points
- Negation of the Spell in response to activation
- Responses that remove or bounce the Level 5+ Zombie enabling the condition
Best use
Board breaker with GY recursion. Decks: Eldlich, Shiranui, Vampires, Mayakashi, Zombies, Red-Eyes. Suggested copies: 1.
Evidence & gaps
- Verified: Text: conditional steal of a monster controlled by the opponent until the End Phase, requiring a Level 5+ Zombie on the field; Text: GY effect shuffles a banished Zombie into the Deck to Set itself, banished when it leaves the field, once per turn; Decks: 211 recent decks, 45 distinct archetypes, average 1.32 copies
- Observed: 49.8% of decks in gameplay type 4 and 36% in type 7; Zombie World co-occurs in 86.3% of decks running the card
- Inferred: The steal is a board swing, and the recursion is roughly resource-neutral; The Spell's sorcery-speed timing makes it answerable
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no legal copies data for any format






