Zombie Necronize
Spell Normal

Zombie Necronize

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If a Level 5 or higher Zombie monster is on the field: Target 1 monster your opponent controls; take control of it until the End Phase. During your Main Phase, if this card is in your GY: You can shuffle 1 of your banished Zombie monsters into the Deck, and if you do, Set this card, but banish it when it leaves the field. You can only use 1 "Zombie Necronize" effect per turn, and only once that turn.




 
 
AI Power Analysis
Board breakerConfidence: MediumEvaluated Oct 7, 2026
57± 6/ 100
Power Score
Intrinsic 55
Deck 58

Zombie Necronize — Power Evaluation

Final Score: 57 ± 6 · Confidence: Medium

  • Intrinsic: 55 · Deck: 58 · Meta: provisional
  • Primary role: Board breaker · Secondary: Recovery/Recursion

Why it scores here

Zombie Necronize's power is a conditional control swing: while a Level 5+ Zombie is on the field it takes a monster until the End Phase, and from the GY it recurs itself by spending a banished Zombie, so its resource cost is roughly even. The card's 4,113 views and the 211-deck count across 45 archetypes confirm it is a played, portable staple, but they earned no points on their own. The Zombie-only and Level 5+ conditions cap accessibility and generic utility, and the absence of combo data keeps combo conversion low.

Axis scores

Axis Score Evidence
Accessibility 60 Live from the GY via its own recursion once a banished Zombie exists, but the steal needs a Level 5+ Zombie on the field, and it appears in 211 recent decks (observed; text is verified).
Combo & Conversion 45 Text-only inference: a single steal is one monster swing, not a multi-card build, and no combo data was supplied (inferred).
Resource Economy 45 The GY effect trades a banished Zombie for the card's own return to a Set state, which is roughly neutral and not a refuel or draw (inferred).
Effect & Interaction 60 A temporary control steal is strong disruption, but as a Spell it is a non-Quick, sorcery-speed play that can be answered (verified text, inferred vulnerability).
Material Utility 10 A Spell with no material, level, or attribute role, so it contributes no body value (verified).
Resilience & Flexibility 55 The GY recursion gives repeatable value across turns, limited to once per turn and to banished Zombies (verified text, inferred resilience).
Deck-Building Efficiency 60 A single-card line with 1.32 average copies and 156 of 211 decks running one copy, so it is cheap to run, with the Zombie and Level 5+ conditions limiting its slot flexibility (observed).

Calculation

Weight profile: 0.7 Board breaker + 0.3 Recovery/Recursion. Intrinsic ≈ 55, Deck ≈ 58, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Temporary monster control under a Level 5+ Zombie condition gives a real board swing
  • GY self-recursion gives repeatable value for a banished Zombie
  • Runs across 45 archetypes and 4 gameplay types, so it is portable within Zombie-type homes
  • Single-copy line with low deckbuilding cost

Weaknesses

  • Conditional on a Level 5+ Zombie being on the field
  • Zombie-only, so generic utility is capped
  • Spell with sorcery-speed timing, so it can be answered
  • No material or body value

Counters / choke points

  • Negation of the Spell in response to activation
  • Responses that remove or bounce the Level 5+ Zombie enabling the condition

Best use

Board breaker with GY recursion. Decks: Eldlich, Shiranui, Vampires, Mayakashi, Zombies, Red-Eyes. Suggested copies: 1.

Evidence & gaps

  • Verified: Text: conditional steal of a monster controlled by the opponent until the End Phase, requiring a Level 5+ Zombie on the field; Text: GY effect shuffles a banished Zombie into the Deck to Set itself, banished when it leaves the field, once per turn; Decks: 211 recent decks, 45 distinct archetypes, average 1.32 copies
  • Observed: 49.8% of decks in gameplay type 4 and 36% in type 7; Zombie World co-occurs in 86.3% of decks running the card
  • Inferred: The steal is a board swing, and the recursion is roughly resource-neutral; The Spell's sorcery-speed timing makes it answerable
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no legal copies data for any format











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